Clan War trophies with a limit, clearer Help, silence when the game is minimized
Embassy → Trophies: each resource shows how much you have collected and how much can be stored in total, and below is the rule: after a Clan War victory all your loot goes to trophies, after a draw — 40%, after a defeat — 30%, and trophies are kept up to 20% of your Warehouse capacity.
When you minimize the game on a phone or switch to another tab, music and sounds go quiet and come back when you return; the same during ads.
Help: long sections, such as Terms of Service, now scroll all the way to the end.
Help: resource icons are back in Resources → General Information and Gold.
Help: text no longer breaks into lines in the middle of a sentence, paragraphs read as a whole.
Version 3.1.2715.10.2026
Troop Control training fights again, troops are placed instantly, less memory
Troop Control: Part 1 task: the training riflemen in the raid now join the battle — before, they could appear late and stand without fighting.
In battle and when arranging troops, My Troops and Clan Troops are placed on the map instantly on tap, without waiting to load.
If a unit, tower or trap has not loaded in time, it finishes loading and joins in: the tower starts shooting, the unit starts fighting.
After leaving a battle or troop arrangement, the game frees the memory used by troops — fewer crashes on weaker devices.
On phones, troops and peasants use noticeably less memory while they load.
On phones the Report a problem button takes the place of the Full screen button; on computers it hides when other buttons cover it.
The Connection to the server keeps dropping window no longer appears by mistake after you return to the game tab.
Version 3.1.2614.10.2026
Resource collection holds up when the connection drops, countries in alphabetical order with search
If the connection to the server drops while you collect resources, the collected resources go back to the buildings and are collected with the next tap. Before, the game kept them in the Warehouse even though the server never got them, the next collection counted them a second time, and construction could then be refused with “not enough resources”. Collecting with the ship from Oases works the same way.
Caravan speed-up for gold: gold is taken only after the server has sped up the caravan; if the connection drops or it cannot be sped up, your gold stays untouched.
Country lists — in Settings, when choosing a country and in the Embassy — follow the alphabet of your language, and the list has a search.
Version 3.1.2514.10.2026
Attack no longer breaks on a second tap, troops load more reliably, clan war search time
Pressing Attack again while the game waits for an answer no longer breaks the battle: on a slow connection the battle could start without your troops and count as a defeat. While the answer is on its way, the attack button waits.
If troops fail to load because the connection drops, the game tries again and shows “Connection to the server keeps dropping” instead of opening an empty battlefield. Each troop type loads when it is needed.
Choosing the same battle mode again no longer stops your squads in the middle of a battle.
Clan War: the Embassy and the war button show how long the search for an opponent will continue; the matching rule is behind the ⓘ icon.
A shop bundle bought the maximum number of times now says so right away and does not open the payment; gold and rewards for a purchase arrive exactly as the server credited them.
From the Dungeon, only what fits is moved to the Warehouse.
The full-screen button shows the right icon right away when you leave full screen with Esc.
The tutorial “Troop Control: Part 2” no longer skips the “select the cavalry” step.
Version 3.1.2413.10.2026
Copy and paste in every field, full-screen chat, peasants can be heard again
On PC, Ctrl/Cmd+A, copy, paste, cut and undo work in every text field, and text selected with the mouse can be copied.
Characters typed with an input method (Japanese, Chinese, Korean) work in every field, not only in chat and letters.
Full-screen chat: messages can be typed again — full screen now expands the whole game page.
Peasants at work can be heard again: chopping wood and mining stone and iron.
Map sounds carry farther — up to 30 cells — and fade less when you zoom the camera out.
In the profile, Enter saves the new name and Escape cancels; in lists with search, Enter picks the first match.
Version 3.1.2313.10.2026
Sound centered on screen, sounds played by the browser, Warehouse warning in offers
Map sounds: whatever is in the center of the screen is now the loudest anywhere on the map; zooming out makes sounds noticeably quieter, and left and right in headphones match the screen.
Browser version: game sounds are now played by the browser itself — the game tab uses less memory.
Shop: if resources from an offer don't fit into the Warehouse, you first see a warning that the excess will be lost — the purchase goes through only after you agree.
Version 3.1.2213.10.2026
Sounds in every browser, reliable building moves, clan camps every week
Game sounds now play in every browser: in Yandex Browser on Linux, older Yandex Browser on Android and some others the game used to run completely silent.
Moving buildings: cells under a neighbouring building are no longer treated as free, so a move is not cancelled and data is not reloaded.
Clan camps on the global map appear every week again instead of every two weeks.
If another player has already helped your clanmate, the time for army help has passed or the map is under attack, the game shows a refusal without a full data reload.
Clan chat: the “to the request above” pointer also finds older help requests, and tapping it scrolls the feed to them.
On a computer in the browser you can type in Japanese, Chinese and Korean in chat and messages.
Phones: the game gets more memory from the start, and Android is back to the build with which the game closed with an error less often.
Loading: if a game file fails to download because of a connection drop, the page retries and reloads by itself — no stuck screen.
If the browser runs out of memory during the game, you see “Not enough memory” with a “Retry” button instead of a frozen screen.
If the browser is too old for the game (for example the built-in browser of the My.Games client), you see a prompt to update the browser with a link instead of a stuck loading screen.
Version 3.1.2112.10.2026
Game time by the server, no lost resources, stable battles
Resources are no longer lost: when two collections reached the server at the same time, only one was counted — now both are; caravan cargo is credited exactly once, experience is no longer lost when several rewards arrive at once, and two trainings in a row no longer overfill the queue; a building's storage no longer rolls back after an upgrade, so nothing accumulated is lost.
Game time now matches server time: construction, training, caravans and peasants finish in the game exactly when they do on the server, and changing the device clock no longer breaks timers.
After a construction with peasants, the next one no longer gets “All architects are busy”: the construction time comes from the server, and peasant orders are sent even while a window is open.
A game update no longer breaks loading for those who are playing at that moment.
Battle: preparation and battle countdowns follow server time and are not reset by changing the language; the battle no longer crashes if a soldier with an order died before its target.
While your Settlement is under attack, the game does not let you change it until the battle ends — no server refusals or data reloads.
Air Balloon: oases within its range are visible near the map border too.
Freed Prisoners are counted in the war result again.
Settings: the “?” button opens Help.
Chat: the card of a quote's author opens.
Login: you can log in on agium.ru without a profile, and broken characters in platform data or the “Retry” button on the “login failed” screen no longer prevent logging in.
Opera: the “Leave site?” question appears on any mouse gesture, even if Opera hides it from the page.
Version 3.1.2011.10.2026
Faster game, handier market, scouting clanmates
The game is faster: several times faster in older browsers and in the VK, Odnoklassniki and VK Play apps, and a bit faster in others.
Battle helpers — Strike, Volley, Arrow Hail and Healing — are back to full strength: they used to count as level 1 and hit several times weaker.
The game downloads faster — files are 18–23% smaller — and takes half the memory on phones and in older browsers; it asks the browser for less memory at startup, and the interface and map resources are freed when no longer needed.
Market: lots can be sorted by columns, the new “Available” filter shows lots you can accept right now, and the list loads as you scroll; the server responds faster to caravan and market actions.
Clan War: you can scout clanmates again; smoke rises over players on the war map according to the stars of their best battle.
Buildings no longer double when two layouts are applied in a row; in the layout editor, buildings off the grid go back to the panel and have to be placed again.
Farm resources: a peasant sent to a resource gathers it from the start instead of taking the whole stock at once, and a worked-out resource no longer gets stuck on its last bit.
Troop editor: a squad no longer sticks to the cursor, and clicks are no longer lost.
Training checks free queue places for the whole order at once.
The Warehouse bars show when the Warehouse will be full; the Storehouse hint no longer says it is not filling up while peasants carry resources into it.
While your Settlement is under attack, sending resources to the bunker and helping your clan with resources are unavailable — the game tells you right away.
An input error — an empty or too long message and the like — only shows a hint and no longer reloads the game data.
The global map loads without repeated requests, and areas that got no answer are loaded again.
The card of a chat message author opens even after the rating or map it came from is closed.
Opera: the “Leave site?” question appears only on a mouse gesture, and the game explains how to turn gestures off (with a “Don't show again” checkbox).
If game resources fail to load at login, the “Retry” button restarts loading.
Version 3.1.1910.10.2026
Music without extra memory
Music now loads in small parts: the game takes 0.4–0.7 GB less memory in the browser.
If the browser does not have enough memory for the game, the loading screen shows a hint and a “Retry” button.